﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FisheryPlatform.Entity
{
    public class UsersEntity
    {
        private long _userId;
        /// <summary>
        /// 
        /// </summary> 
        public long UserId
        {
            get { return _userId; }
            set { _userId = value; }
        }

        private string _loginName;
        /// <summary>
        /// 
        /// </summary> 
        public string LoginName
        {
            get { return _loginName; }
            set { _loginName = value; }
        }

        private string _loweredLoginName;
        /// <summary>
        /// 
        /// </summary> 
        public string LoweredLoginName
        {
            get { return _loweredLoginName; }
            set { _loweredLoginName = value; }
        }

        private string _password;
        /// <summary>
        /// 
        /// </summary> 
        public string Password
        {
            get { return _password; }
            set { _password = value; }
        }

        private string _eMail;
        /// <summary>
        /// 
        /// </summary> 
        public string EMail
        {
            get { return _eMail; }
            set { _eMail = value; }
        }

        private string _realName;
        /// <summary>
        /// 
        /// </summary> 
        public string RealName
        {
            get { return _realName; }
            set { _realName = value; }
        }

        private string _mobile;
        /// <summary>
        /// 
        /// </summary> 
        public string Mobile
        {
            get { return _mobile; }
            set { _mobile = value; }
        }

        private string _phone;
        /// <summary>
        /// 
        /// </summary> 
        public string Phone
        {
            get { return _phone; }
            set { _phone = value; }
        }

        private byte _status;
        /// <summary>
        /// 1:正常；2:暂停；255:表示删除
        /// </summary> 
        public byte Status
        {
            get { return _status; }
            set { _status = value; }
        }

        private System.DateTime _updateDate;
        /// <summary>
        /// 
        /// </summary> 
        public System.DateTime UpdateDate
        {
            get { return _updateDate; }
            set { _updateDate = value; }
        }

        private System.DateTime _createDate;
        /// <summary>
        /// 
        /// </summary> 
        public System.DateTime CreateDate
        {
            get { return _createDate; }
            set { _createDate = value; }
        }

    }
}
